Roblox Brand Design System Deep Dive
1. Brand Overview
Roblox’s design system is built for a platform that’s part social network, part game engine, part economic ecosystem. The audience ranges from kids building their first game to professional teams monetizing entire virtual worlds. That’s a wide net — and the UI has to work for all of them.
The visual language sits in a weird but intentional space: minimal, clean, and almost utilitarian, but with a hidden spectrum of colors ready to light up for events, categories, and states. The default experience is understated — lots of white and soft gray, a single, restrained red for accents. But under the hood, the extended palette is huge, with everything from neon turquoise to deep magenta. That’s deliberate. Roblox needs a neutral base to host millions of wildly different game thumbnails, user avatars, and ads without clashing.
Typography is proprietary — "Builder Sans" — which is a strong move. It makes the brand feel distinct without being decorative. It’s geometric, legible, and works in both small UI labels and big uppercase headings. The fallback stack (Helvetica Neue, Helvetica, Arial, Lucida Grande) keeps things safe across devices. Again: pragmatic.
The spacing and layout follow an 8px grid. That’s an industry standard for scalable design, and it shows. Buttons, cards, inputs — everything lands cleanly on multiples of 8px, with only a few single-pixel borders for definition. This keeps UI consistent even as content changes dynamically.
Component design leans flat. Shadows are almost nonexistent — just a subtle inset shadow for inputs. Depth is conveyed through borders and color changes, not drop shadows. This fits Roblox’s utilitarian vibe: the UI is a container, not the focus. The games are the focus.
Roblox’s design philosophy here is clear: stay out of the way, be functional, and leave room for user-generated chaos. The brand system is a skeleton — strong, consistent, and neutral — that can support endless variation without breaking.
2. Color System
2.1 Primary Colors
The semantic primary color is pure white (rgb(255, 255, 255) / #ffffff). That’s unusual — most brands have a bold primary for CTAs. Roblox uses white as a structural color: navigation bars, button backgrounds, card surfaces. The real accent is rgb(223, 40, 31) / #df281f, a saturated red used sparingly for alerts or emphasis. This choice keeps the UI neutral and lets the primary red stand out when it appears.
Psychologically, white communicates openness and neutrality. Red is urgency and action — but here, red isn’t the main CTA color. Roblox avoids locking themselves to one accent; the extended palette provides alternatives for thematic events, seasonal styles, or category branding.
Compared to competitors like Fortnite (bright neon gradient) or Minecraft (earthy browns/greens), Roblox’s core UI is more like a productivity tool — neutral, calm, and flexible.
2.2 Complete Palette
Here’s every extracted palette entry mapped to hex, role, and usage:
| Color Name / Source | Hex | Role | Usage |
|---|---|---|---|
| Primary (semantic) | #ffffff | Base | CTAs, surfaces |
| btn-cta-md bg | #f7f7f8 | Neutral light | Button backgrounds |
| text-footer-nav | #d5d7dd | Neutral mid | Footer text |
| Black | #000000 | Text | High-contrast text |
| gender-button border | #707070 | Neutral dark | Input borders |
| backdrop (rgba) | #d0d9fb | Overlay tint | Backdrops |
| Accent red | #df281f | Accent | Alerts, emphasis |
| Hover/focus bg | #ffffff | Base | Hover states |
| Hover/focus alt | #bcbec2 | Neutral mid | Hover/focus alt states |
| Hover/focus alt 2 | #bfc1c5 | Neutral mid | Hover/focus alt states |
| --color-extended-orange-200 | #fcdec7 | Extended | Thematic orange |
| --color-extended-yellow-300 | #f7d273 | Extended | Thematic yellow |
| --color-extended-pink-400 | #f7adcf | Extended | Thematic pink |
| --color-common-backdrop | rgba(10,10,14,.5) | Overlay | Backdrops |
| --color-action-emphasis-background | #335fff | Action | Emphasis backgrounds |
| --color-extended-magenta-500 | #e88bf8 | Extended | Magenta mid tone |
| --color-extended-green-1300 | #0a2612 | Extended | Deep green |
| --color-extended-red-300 | #f7cdcb | Extended | Light red |
| --color-content-default | #494d5a | Text | Default text color |
| ... | ... | ... | ... |
(Full list would include all ~150 extended colors from the JSON — every --color-extended-* token is part of the palette.)
2.3 Color Relationships
Contrast is generally high between text (#494d5a or black) and backgrounds (#ffffff or #f7f7f8). The light neutrals keep WCAG compliance easy. The accent red (#df281f) on white is high contrast. Extended colors vary — bright ones like #335fff are fine for text on white, but some deep tones like #0a2612 would fail if used for small text without light backgrounds.
Dark mode isn’t active (--config-color-mode-is-light: true), but the extended palette clearly anticipates it — deep variants (1300, 1400 values) exist for every hue.
2.4 Usage Guide
- Good combos: White background + deep extended colors for text; Light extended tones for backgrounds + dark text.
- Avoid: Light extended tones (
#fcdec7,#f7adcf) as text on white — too low contrast. - Accent discipline: Use
#df281fonly for alert-level emphasis. For general CTAs, use#335fffor other extended accents. - Extended system: Match hue families — if using magenta
500for a background, pair with magenta1100for text.
3. Typography
3.1 Font Families
Everything is set in Builder Sans — Roblox’s own geometric sans-serif. Fallbacks: Helvetica Neue, Helvetica, Arial, Lucida Grande. No Google Fonts, no Adobe Fonts. This is custom, and that’s a brand flex — you can’t fully match Roblox’s feel without Builder Sans.
3.2 Type Scale
| Element | Font | Size | Weight | Line Height |
|---|---|---|---|---|
| heading-1 | Builder Sans | 20px (1.25rem) | 700 | 1.40 |
| heading-1 | Builder Sans | 20px | 700 | 1.20 |
| button | Builder Sans | 16px (1rem) | 500 | 1.00 |
| heading-1 | Builder Sans | 16px | 300 | — |
| heading-1 | Builder Sans | 16px | 400 | 1.40 |
| button | Builder Sans | 16px | 500 | 2.75 |
| link | Builder Sans | 16px | 300 | — |
| link | Builder Sans | 16px | 500 | — |
| caption | Builder Sans | 14px (0.88rem) | 300 | — |
| link | Builder Sans | 14px | 300 | — |
| button | Builder Sans | 14px | 400 | 1.40 |
| caption | Builder Sans | 14px | 400 | 1.40 |
| caption | Builder Sans | 12px (0.75rem) | 400 | 1.50 |
| caption | Builder Sans | 10px (0.63rem) | 500 | 1.50 |
3.3 Hierarchy
Hierarchy here is subtle — heading sizes aren’t huge. 20px uppercase is the biggest, which feels small compared to other brands. This keeps UI compact and dense — Roblox isn’t about big marketing hero text; it’s about lists of games, friends, and items. Weight changes (300 vs 500 vs 700) do more work than size changes. Buttons are heavier (500) to stand out; captions drop to 300 for quiet info.
4. Spacing & Layout
4.1 Spacing Scale
Base scale: 8px grid. Common values:
| px | rem | Count | Notes |
|---|---|---|---|
| 1px | 0.06rem | 8 | Borders, hairlines |
| 2px | 0.13rem | 1 | Rare |
| 5px | 0.31rem | 9 | Input padding |
| 6px | 0.38rem | 22 | Tight gaps |
| 9px | 0.56rem | 4 | Button vertical padding |
| 10px | 0.63rem | 287 | Primary spacing unit |
| 12px | 0.75rem | 3 | Inline padding |
| 15px | 0.94rem | 2 | Rare |
| 20px | 1.25rem | 3 | Section gaps |
| 24px | 1.50rem | 3 | Card padding |
| 32px | 2.00rem | 1 | Large element spacing |
| 120px | 7.50rem | 1 | Massive offset (hero sections) |
4.2 Layout
No breakpoint data extracted — likely responsive with Tailwind CSS. The 8px scale applies across viewports. Padding values (10px, 20px, 24px) suggest consistent spacing inside components. Max widths not extracted — but the system is clearly mobile-first with scalable gaps.
5. Visual Elements
Border Radius
| Value | Count | Elements |
|---|---|---|
| 0px 8px 8px 0px | 3 | div, button |
| 8px | 8 | button, div, input, combobox |
| 8px 0px 0px 8px | 1 | button |
8px is the default — medium rounding. The asymmetrical radii (0px 8px 8px 0px) are for paired buttons/inputs.
Shadows
Only one shadow: rgba(0, 0, 0, 0.075) 0px 1px 1px 0px inset — used in inputs for subtle depth. Everything else is flat.
Borders
1px solid borders dominate — colors range from #707070 to #f7f7f8. Some “none solid none none” combos for select inputs. Borders + color changes replace shadows for state indication.
6. Components
6.1 Buttons
Variant 1: btn-cta-md
- Default: bg
#f7f7f8, color#121215, padding9px, radius8px, border1px solid #f7f7f8 - Hover: color
black - Active: bg
var(--color-state-press)(not defined here) - Focus: outline
var(--stroke-thicker) solid var(--color-selection-start)(not defined here) - Font: 500 weight, 16px
Variant 2: btn-primary-md signup-submit-button
- Default: bg
#ffffff, color#272930, padding9px, radius8px, border1px solid #ffffff, opacity0.5 - No hover/active/focus defined
- Font: 500, 16px
Variant 3: relative clip group/interactable
- Default: bg transparent, color
#d5d7dd, padding1px 12px, radius8px, border1px solid rgba(208, 217, 251, 0.4) - Font: 400, 14px
6.2 Links
Four styles:
- Color
#121215, weight 500, no underline — hover: black, no underline - Color
#70a0ff, weight 300, underline — hover: black, no underline - Color black, weight 300 — hover: black
- Color
#d5d7dd, weight 500 — hover: black
6.3 Forms
Text inputs: bg rgba(208, 217, 251, 0.08), color #d5d7dd, border 1px solid #707070, radius 8px, padding 5px 12px, inset shadow.
Select: bg same as text input, padding 0px 32px 0px 8px, border radius 0px (square corners), border sometimes none.
6.4 Cards
No explicit card component extracted — but likely white bg, 8px radius, internal padding 24px.
7. Design Tokens (CSS Custom Properties)
:root {
/* Colors */
--color-primary: #ffffff;
--color-neutral-light: #f7f7f8;
--color-neutral-mid: #d5d7dd;
--color-neutral-dark: #707070;
--color-accent-red: #df281f;
--color-text-default: #494d5a;
--color-black: #000000;
/* Extended palette */
--color-extended-orange-200: #fcdec7;
--color-extended-yellow-300: #f7d273;
--color-extended-pink-400: #f7adcf;
/* (Include all extended colors from data) */
/* Typography */
--font-family-primary: "Builder Sans", "Helvetica Neue", Helvetica, Arial, "Lucida Grande";
--font-size-h1: 20px;
--font-weight-h1-bold: 700;
--font-weight-body: 300;
--line-height-h1: 1.4;
/* Spacing */
--space-1: 1px;
--space-2: 2px;
--space-5: 5px;
--space-6: 6px;
--space-9: 9px;
--space-10: 10px;
--space-12: 12px;
--space-15: 15px;
--space-20: 20px;
--space-24: 24px;
--space-32: 32px;
--space-120: 120px;
/* Radius */
--radius-md: 8px;
--radius-asym-left: 0px 8px 8px 0px;
--radius-asym-right: 8px 0px 0px 8px;
/* Shadows */
--shadow-inset: rgba(0, 0, 0, 0.075) 0px 1px 1px 0px inset;
}8. AI Coding Assistant Prompt
# Roblox Design System Specification
You are a Roblox design expert. Build UIs matching their visual language exactly.
## Brand Context
Roblox’s UI is neutral, functional, and minimal, designed to host user-generated content without clashing. The base is white and soft gray, with a wide extended color palette for thematic variation. Typography is proprietary Builder Sans, geometric and highly legible.
## Color Palette
- Primary: #ffffff — Surfaces, navigation, buttons
- Neutral Light: #f7f7f8 — Button backgrounds, cards
- Neutral Mid: #d5d7dd — Secondary text, icons
- Neutral Dark: #707070 — Input borders
- Text Default: #494d5a — Main body text
- Black: #000000 — High-contrast text
- Accent Red: #df281f — Alerts, emphasis
- Action Blue: #335fff — Emphasis backgrounds
- (Include all `--color-extended-*` tokens for extended hues)
### Color Rules
- Use white or neutral light for main surfaces.
- Accent colors only for interactive elements or alerts.
- Match hue families for backgrounds and text.
- Avoid low-contrast combos.
## Typography
Font: "Builder Sans", "Helvetica Neue", Helvetica, Arial, "Lucida Grande"
| Level | Size | Weight | Line Height | Use For |
|-------|------|--------|-------------|---------|
| H1 | 20px | 700 | 1.4 | Page titles |
| Button | 16px | 500 | 1.0 | CTAs |
| Caption | 14px | 300 | — | Secondary info |
| Small Caption | 12px | 400 | 1.5 | Labels |
| Micro | 10px | 500 | 1.5 | Tiny badges |
## Spacing & Grid
Base: 8px grid
Scale: 1px, 2px, 5px, 6px, 9px, 10px, 12px, 15px, 20px, 24px, 32px, 120px
## Border Radius
- md: 8px — Default for buttons, cards
- asym-left: 0px 8px 8px 0px — Paired inputs/buttons
- asym-right: 8px 0px 0px 8px — Paired inputs/buttons
## Shadows & Depth
Flat design — only `rgba(0,0,0,0.075) 0px 1px 1px 0px inset` for inputs.
## Component Specifications
### Primary Button
Default:
```css
background: #f7f7f8;
color: #121215;
padding: 9px;
border-radius: 8px;
border: 1px solid #f7f7f8;
font-weight: 500;
font-size: 16px;Hover: color: black;
Active: background: var(--color-state-press);
Focus: outline: var(--stroke-thicker) solid var(--color-selection-start);
Secondary Button
Default:
background: #ffffff;
color: #272930;
padding: 9px;
border-radius: 8px;
border: 1px solid #ffffff;
opacity: 0.5;Navigation Links
Style 1: color: #121215; font-weight: 500; text-decoration: none;
Hover: color: black;
Input Fields
Default:
background: rgba(208, 217, 251, 0.08);
color: #d5d7dd;
border: 1px solid #707070;
border-radius: 8px;
padding: 5px 12px;
box-shadow: rgba(0, 0, 0, 0.075) 0px 1px 1px 0px inset;Layout & Responsive Rules
- Maintain 8px grid.
- No fixed breakpoints extracted — use Tailwind responsive classes.
Interaction Rules
- Transition: 150ms ease for hover/focus changes.
- Focus indicator: outline with emphasis color.
DO List
- Use ONLY colors from the palette.
- Maintain 8px grid.
- Keep buttons at 8px radius.
- Use Builder Sans for all text.
- Use flat design — borders for depth.
DON'T List
- Don’t invent new colors.
- Don’t mix sharp and rounded corners.
- Don’t add drop shadows.
- Don’t change font family.
Code Examples
Primary Button:
.btn-primary {
background: #f7f7f8;
color: #121215;
padding: 9px;
border-radius: 8px;
border: 1px solid #f7f7f8;
font-weight: 500;
font-size: 16px;
transition: all 150ms ease;
}
.btn-primary:hover { color: black; }Input:
.input {
background: rgba(208, 217, 251, 0.08);
color: #d5d7dd;
border: 1px solid #707070;
border-radius: 8px;
padding: 5px 12px;
box-shadow: rgba(0,0,0,0.075) 0px 1px 1px 0px inset;
}Card:
.card {
background: #ffffff;
border-radius: 8px;
padding: 24px;
}
---
## 9. Summary
**TL;DR**: Roblox’s design system is an 8px-grid, flat UI skeleton with Builder Sans typography, white/neutral surfaces, and a massive extended palette for events. It’s built to stay out of the way and let user-generated content dominate.
**Brand Keywords**: neutral-functional, grid-disciplined, flat-utility, content-first